Master Leather Material (UE4)
Saddle Bag Animation
Feed Bag Animation
In this post, you can find some renders and screenshots of some of my work for my job. As an in-house 3D Artist for a custom luxury brand, I was responsible for:
- Digitally recreating their luxury bags for their online customizer
- Creating a shader in UE4 that uses low-resolution textures to form a material for each part of a certain bag. It is universal and can be used on any new bag style I am assigned with
- Photo-scanning textures as well as procedurally generating textures in Substance Designer
- Creating some short animations for the company's social media posts