In this post, you can find some renders and screenshots of some of my work for my job. As an in-house 3D Artist for a custom luxury brand, I was responsible for:
- Digitally recreating their luxury bags for their online customizer
- Creating a shader in UE4 that uses low-resolution textures to form a material for each part of a certain bag. It is universal and can be used on any new bag style I am assigned with
- Photo-scanning textures as well as procedurally generating textures in Substance Designer
- Creating some short animations for the company's social media posts